Orange - either via private message on TWHL or contact him via Discord at Orange#7953. Send your map source files (in VMF format), and all required custom content to Dr. We will accept any completed map that obeys the rules outlined above. That's the only requirement - you can be of any skill level. You must have an account on the TWHL website or be on the TWHL Discord, so you can send Dr. If you don't want to put it in your room that's fine, just leave it out in the hall.įrequently Asked Questions Who can participate? If the player finds all of them, some sort of bonus content will be unlocked. Included in the base map is a Half-Life 2 DVD collectible. I don't expect any problems, just keep it M, not R.ġ0. By that I mean no porn or sweary tirades, this is a community project. Don't do anything Half-Life 2 wouldn't do. If you're using any specific commands, let me know.ĩ. both -final -bounce 100 -ambientocclusion -aosamples 32 Final compile will be done with the Mapbase custom VBSP compiler and the Slammin' VVIS and VRAD compilers, with the following parameters for VRAD: If you really need a different 3D skybox for your map for whatever reason, you may use this feature.Ĩ. Mapbase allows for a single map to have multiple 3D skyboxes that can be switched between. Also please don't edit the default 3D skybox.
The sunlight will always come in from generally the same direction, though, and will have a reddish-orange color, which the light_environment entity in the base map has already been set up for if you want to add any windows.ħb. Unlike the two previous towers, TWHL Tower: Source will take place during late afternoon to evening, and the time of day will change as the mod progresses. There are some helpful comments in Hammer on these entities explaining how you can use them.ħa. Instead, you may use inputs to change any environment settings specific for your floor. Please don't alter the entity properties of any of these. Just make sure you pass through the teal weapon stripper at the end, where a level change will occur.ħ.There're some global environment entities, including light_environment, env_tonemap_controller, and env_fog_controller included right outside where the floor entrance is located by default. Add another door, move the existing door down the hall, add lasers, forcefields, anything that doesn't greatly alter the shape of the hall. You can change the hall as much as you please to suit your idea. If you're using third party content (with permission) please include a text file with the appropriate credits, otherwise no stealing, obviously!Ħ. The exception is if you're using content from another Valve Source engine game, in which case you can keep the original file paths, as long as it doesn't override any default Half-Life 2/Episode One/Episode Two content!Īll custom assets will be packed into VPK files to keep things organized.ĥ. Materials/drorange/concrete/verycoolwall.vmt Materials/drorange/concrete/verycoolwall.vtf Orange, and I have a very cool concrete wall texture, so my files would look like this: Custom content of all kinds welcome (materials, models, sounds)- However, you should place any custom content in a folder named after you. It could be as simple as pushing a button to open a door out in the hall.Ĥ. Make it as easy or difficult as you like, you don't even need much gameplay, just some reason to enter the room before moving upstairs. whatever you please, as long as the player stays within the room space and nothing extends too obviously into where someone else's room will be above or below.ģ. You can carve into the walls, floor and ceiling, add balconies, windows, lighting insets. Every member must work from the base map. Starting now and going until January 16th 2022. Download the base map and mod template here.